Aisle
Sam Barlow·1999·
About
Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you s...
Genres
Adventure
Themes
Drama
Perspectives
Text
Game Modes
Single player
Details
Developer
Sam Barlow
Engine
Inform
Release Date
May 28, 1999
Platforms
Linux, PC (Microsoft Windows), Mac, Web browser