Kill.Switch
Namco·2003·
2
GS Players
<1h
Avg Playtime
<1h
Median Playtime
Community Insights
Ratings
75
IGDB
out of 100
Rating data from IGDB
About
Aiming and moving in cover and blind-fire modes is tricky, though. To gain the 3-D effect, some detail gets sacrificed. Usually this is no problem, but occasionally you'll have a tough time recognizing an object. You move from area to area to engage a new group of enemies. You'll conveniently find crates for cover and barrels to help you pull off big explosions. Locking the enemy in your crosshair...
Genres
Shooter
Themes
Action
Science fiction
Perspectives
First person
Third person
Game Modes
Single player
Multiplayer
Split screen
Details
Developer
Namco
Publisher
Hip Interactive, Namco
Engine
RenderWare
Release Date
October 28, 2003
Platforms
PC (Microsoft Windows), PlayStation 2, Xbox