Saishuu Shiken Kujira: Alive
Circus·2007·
About
Saishu Shiken Kujira's gameplay requires little interaction from the player as most of the game's duration is spent reading the text that appears on the game screen, which represents either dialogue between the various characters or the inner thoughts of the protagonist. After progressing through the text, the player will come to a "decision point" where he or she must choose from multiple options...
Genres
Visual Novel
Perspectives
Text
Game Modes
Single player
Details
Developer
Circus
Publisher
Sweets
Release Date
September 27, 2007
Platforms
PlayStation 2