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As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly ta...
Atari
Atari, Sega, Atari Corporation, Taito
Missile Command
July 1, 1980
Commodore C64/128/MAX, Arcade, Atari ST/STE