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It's the third chapter in the Mega Man Zero action adventure series for the Game Boy Advance. Featuring a new customization system, you can now equip Zero, with a combination of chips that will affect both his attributes and abilities, allowing you to adapt him to different challenges. Among his other new skills, Zero will now have weapon called the recoil rod. Now he jumps at double his normal he...
Capcom, Inti Creates
Capcom
Mega Man
Mega Man Zero
April 23, 2004
Wii U, Game Boy Advance