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Indianapolis 500: The Simulation is a 1989 computer game. It was hailed as the first step of differentiating racing games from the arcade realm and into racing simulation. It was developed by the Papyrus Design Group, consisting of David Kaemmer and Omar Khudari, and distributed by Electronic Arts. It first released for DOS and later for the Amiga in 1990. Indianapolis 500: The Simulation attempt...
There are also practice and qualifying settings. Practice enables car setups to be altered and tested in real time. Choosing not to participate in the qualifying session results in one starting at the back of the field. The qualifying session requires four laps to be completed, with the mean value of the four lap times determining the qualifying position. No car damage can occur during a Practice session, although other cars may be present on the track and their wreckage remains on the track if the player's car collides with them at any point. Car damage can occur during qualifying sessions. T...
United States
Indianapolis 500: The Simulation was released on December 31, 1989.
Indianapolis 500: The Simulation is available on DOS, Amiga.
No — Indianapolis 500: The Simulation is a single-player game.
Indianapolis 500: The Simulation was developed by Papyrus and published by Electronic Arts.
Indianapolis 500: The Simulation is rated E by ESRB.