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As a spinoff, Brotherhood of Steel's gameplay greatly differs from that of other Fallout games. The gameplay is linear, not open-world. Instead of being able to travel freely across a broad world full of places and events as in other Fallout games, the player is confined to one location at a time. Previously visited locations cannot be visited again, and new locations can only be discovered by adv...
Interplay
Interplay
Dark Alliance Engine
Fallout
Fallout
January 13, 2004
PlayStation 2, Xbox